Wednesday 24 February 2016

SAL OUT ( Guyana )

Age : 6+
Players : Two equial teams of at least four players
Pitch : The pitch is drawn using chlak or a stone ( if player on earth). It consists of a vertical bar, crossed by three long, horizontal bars at the top, middle and bottom. at one end of the vertical bar is a circle.
Time : Unlimited.


Rules :
There is an attacking team and a defending team. at least one player from the defending team stands in each of the bars. the attacking team assembles in the circle. the game begins when one of the defenders tags one of the attackers in the circle. the attacker then become " salman " , and has to run to the end bar an back without being tagged by a defender. if salman is tagged, they are out.

once salman passes the end bar and is on their way back. another attacking players becomes salman too, and begins their run of the length of the pitch .if the  new salman, is caught, they are out. each attacking player takes a turn at being salman.

the teams swap over once every attacking players has been salman.

Scoring
The defending team scores. one points for each salman they tag
The  attacking team scores. one point for each clear run a salman makes.

Safety
player should warm up before the games starts
the playing area must be clear of any obstructions.

Adaptations and variations

Easier
Space : increase the playing area.
Task : Creat a ' safe zone' at the top of the pitch there salman can pause before running back to the circle
Equipment : NA
People : reduce the number fo players on each team to three.

Harder
Space : Decrease the size of the bars.
Task : every salman must make a clear run for the attacking team to win.
Equipment : NA
People : Increase the number of players on each team.

Skill developed

Teamwork
Agility
Speed

This activity can be used as 
A skill develomnet activity
a game

who could use this card ?
young leaders


Tuesday 23 February 2016

BARBADOS ( Road Tennis )

Road Tennis
an extremely popular, cheap and accessible variation of lawn tennis and table tennis which emerged in the 1930s, mainly played in urban areas.

Ages : 11+
Players : Two ( For "singles") or Four ( for " Doubles"), Plus Someone to Keep Score.

Pitch

a 21x10 Foot Rectangle On a hard, smooth and level surface - ideally asphalt, concrete or an indoor wooden surface - split into two equal halves widthways. The Court should be marked out in white lines. The Long Sides Of the court are extended six feet at each end - these are called the " governor lines."

Time 
Typically, a game lasts for 15 to 20 minuts and a set up to 45 minuts to 1 hours.

Rules

The Game Starts With a coin toss between the two players/teams. the scorer should do the coin toss. the winner of the toss has the choice of takign the first serve or choosing which side of the court to play on first.

The server alternates between the two players/teams every five points. if playing doubles, the server alternates between each player on the team between each points.

The two players/teams mush hit the ball between each other. the ball can bounce once before being hit back.

The first player/team to reach 21 points is declared the winner of the game, unless the players.teams have been tied at 20 points. if this is the case, the game is declared a " devude game" and is won by the first player/team to lead by two points. during a deucude game, the serve alternates after each point. when a game is won, the players/teams change their playing ends.

Scoring

1. if players hits the ball and it lands outside of the lines, or doesnt reach the other side of the court, the other player/team gets a point.
2. a set the best of three games ( The player.team who wins two out of the three games is the overall winner). or the best of five games ( the player/teams who wins three out of the five games is the overall winner).
3. if a set reaches the third/fifth game, te players/team gets a point.


Equipment
A typically wooden, net, eight inches in height, placed over the centre line. this should extend beyond the width of the court by six inches on either side, and be painted white.

a Standar lawn tennis ball with the fur removed.

Each player needs a racquet, which should be made of wood. the racquet should be no more than 11 inches in diameter at its widest point.

Safety
plyers should warm up before the game starts.

the playing area  must be clear of any obstructions, including at least 10ft around the court.

Adaptations and variations

Easier :
Space         : broaden the court.
task            : NA
Equipment : Use bigger racquets and a slower ball. lower the net.
People        : NA

Harder :
Space         : Make the Court Smaller
Task           : NA
Equipment : Use Smaller Racquets and a faster ball. Raise The net
People        : Na

Inclusion
Try :
Using Diffrent Types of balls and racquets.

Increasing the size of the court to facilitate wheelchairs.

Skill Developed
Endurance
Teamwork
Agility
Speed
Fitness

This Activity can be used as

A warm-up
A Skill Development Activity
A Game

Who Could Use This Card?

Community Learders
Teachers
Sport Coaches
Physical Education Teachers
Parents
Rehabilitations SPecialists
Fitness Anthusiasts
Health Professionals

source from
( www.unicef.org)

Wednesday 17 February 2016

Spectres


This is one of my favorites hero
he tanky, good for kill something, and he can be anywere with haunt skill

and this is the biography
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

( Source Dota 2 )

Axe ( dota 2 )

I Said Good Days Sir!

This is Axe! the brave hero from dota 2 no matter how much the war in front of him, he always blinkin and Rage Call! hahaha
tanker heros!

Biography Axe Dota 2
As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best. ( Source Dota 2 )

Tuesday 16 February 2016

Arc Warden ( Dota 2 )

well this is arc warden, from the hero come out, im never play this hero, hahah idk why, because i cant play this hero hahaha

Before the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict.
As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.
Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.
Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.
Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.
Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its

Sunday 14 February 2016

Anti Mage ( Dota 2 )


This is Antimage Dota 2

and this is some Biograpy

he monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether. ( Source Dota 2 )

this hero specialist to kill Intelegents hero. and he was agility hero, his role is Carry. he got pretty cool skill, and anoying also because he good in escaped also

Saturday 13 February 2016

Ancient Apparition ( Dota 2 )

This is Ancient Apparition

Kaldr, the Ancient Apparition, is an image projected from ouside time. he springs from the cold, infinite void that both predates the universe and awaits its end. kaldr is, kaldr was, kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal kaldr. some belive that as the cosmos ages and approaches its final  moments, the brightness and power of kaldr will also  intensify--that ancient apparition will grow younger and stronger as eternity's end draws nigh. his grip of ice will bring all matter to a stop, his iamge will cast a light too terrible to behold. an apparition no longer!